CS2 2v2 Wingman

Tournament Rules — Lahti LAN Party

Based on SEUL ry official CS2 rules · Kaptam modifications marked with Kaptam badge


0.Introduction

These rules are the official Counter-Strike 2 rules of the Finnish Esports Federation — SEUL ry, modified for Lahti LAN Party tournaments. Every participant must read and understand the rules below and conduct themselves in a sportsmanlike manner throughout the tournament.

1.General Rules

1.1 Game: Counter-Strike 2 (2vs2 Wingman)
1.2 Team size: 2 main players and optionally one substitute.
1.3 A team may replace one main player with a pre-registered substitute.
1.4 An individual player may only be on one team during the tournament.
1.5 In a multi-stage tournament, the team must retain the original player pair or at least one of the main players through to the end of the tournament.
1.6 Kaptam Communication & VoIP can use the Kaptam Gamers Discord server. Tournament staff can also be reached via the Challengermode chat.
1.7 Any software that modifies game files or provides an unfair advantage is prohibited and is grounds for immediate disqualification from the tournament.
1.8 So-called "ghosting" (e.g. watching the official stream during a match) is prohibited.
1.9 Players must use their own equipment (keyboard, mouse, mousepad, headset and earbuds). At offline tournaments the coach must use their own earbuds.
1.9.1 At an offline tournament, the organiser may provide computers and monitors. The organiser may also provide sound-dampening headphones or sound-dampening booths.
1.9.2 In online tournaments, players arrange their own computers, monitors, peripherals and internet connections and are responsible for their functionality.
1.10 Players must have an existing CS2 license on their personal Steam accounts, unless stated otherwise.
1.11 Names and images
1.11.1 Teams and players must use only their official nicknames in the tournament. Names may not feature sponsors related to alcohol or tobacco products, gambling, adult entertainment or anything else unsuitable for minors.
1.11.2 Players must use a broadcastable Steam profile picture, such as the team logo or a personal portrait.
1.11.3 In-game items may not display anything prohibited in section 1.11.1.
1.12 A player with a CS:GO or CS2 VAC (Valve Anti Cheat) ban less than two years old on any of their game accounts may not participate in or play in the tournament.
1.13 During a match, players may only communicate with match-related persons: their own team, tournament organisers, referees, and the opposing team via in-game chat.
1.14 Schedule
1.14.1 At an offline tournament, the team captain, the whole team and its coach must be present 30 minutes before the official match start time.
1.14.2 In online tournaments, the team captain must be present and available on the official tournament platform (e.g. Discord) 30 minutes before the match start time.
1.14.3 If a team is not ready when the match is scheduled to start, the team first receives a warning, followed by penalties at the referee's discretion.
1.14.4 The tournament organiser and referees must inform teams about break durations. The organiser reserves the right to change these times if circumstances require it.
1.15 In extreme situations, referees have the final say in all matters. Referees reserve the right to change these rules if deemed necessary to ensure fair play.

2.Game Rules

2.1 Match format: MR8 (Max Rounds 8 per half).
2.2 Maximum of 16 rounds in regulation, side swap after 8 rounds.
2.3 Starting money: $800.
2.4 Match timings:
2.4.1 Round duration: 1 min 55 s
mp_roundtime_defuse 1.92
mp_roundtime 1.92
2.4.2 Freeze time: 20 smp_freezetime 20
2.4.3 C4 timer: 40 smp_c4timer 40
2.4.4 Round restart delay: 5 smp_round_restart_delay 5
2.4.5 Half-time break: 15 smp_halftime_duration 15
2.4.6 Overtime half-time break: disabledmp_overtime_halftime_pausetimer 0
2.5 The first team to reach 9 rounds in regulation wins the map.
2.6 If the map ends in a draw (8-8), overtime is played.
2.6.1 Format: MR2 (2 rounds per half).
2.6.2 The first team to reach 3 rounds in overtime wins the map.
2.6.3 Kaptam Overtime starting money: $8000.
2.7 Side selection:
2.7.1 In a best-of-three format, the team that did not pick the map chooses the side. In the final map (decider map), sides are chosen with a knife round.
2.7.2 Kaptam In a best-of-one format, sides are chosen with a knife round before the match, unless the teams agree on who starts on which side.
2.8 A player may carry a maximum of 4 grenades, consisting of:
  • Flashbang, max 2
  • HE grenade, max 1
  • Smoke grenade, max 1
  • Molotov / Incendiary, max 1

3.Other Rules

3.1 Scripts (excluding buy, toggle, jump throw and demo scripts) are prohibited. If you are unsure whether your script is allowed, ask the tournament referee before the matches begin.
3.2 External programs that affect the game state or perform actions in the game are prohibited.
3.3 Intentionally disconnecting during a match is prohibited.
3.4 Planting the bomb in an undefusable position is prohibited.
3.5 Defusing the bomb through an obstacle (e.g. wall or ceiling) without line of sight is prohibited.
3.6 Exploiting bugs that change the core principles of the game (e.g. spawn bugs) is prohibited.
3.7 So-called pixel walks are prohibited.
3.8 Boosting is allowed, except when game textures, walls, ceilings or floors become transparent or passable.
3.9 If a team or player has discovered a new position and is unsure of its legality, they must contact the tournament referee before using that position.

4.Timeouts

4.1 Kaptam Each team has 2 × 5 minute technical timeouts that may only be used for technical issues. A disconnected player has the duration of the timeouts (10 minutes total) to return to the match. Contact an admin via Discord when using a technical timeout.
4.1.1 Players must state the reason for the timeout in in-game chat before or immediately after requesting it.
4.2 The match continues when both teams are ready, when the timeout timer has expired, or when the referee decides to resume.
4.3 Kaptam Each team has 3 × 30 second tactical timeouts per map. Timeouts are requested with the /pause command. Each team receives one additional tactical timeout for each of the first two overtimes.
4.5 In online tournaments, a technical timeout may last a maximum of 15 minutes. If the technical issue cannot be resolved, the team must use a stand-in, play short-handed or forfeit the map and/or match.

5.Maps

5.1 Kaptam The map pool is CS2's current official Active Duty map pool.
5.1.1 Maps:
  • de_dust2
  • de_inferno
  • de_mirage
  • de_nuke
  • de_overpass
  • de_train
  • de_ancient
5.1.2 The latest known map pool is used.
5.1.3 If the map pool changes during the tournament, the organiser decides which set is played.
5.2 Kaptam The pick & ban process uses Valve's official system for both BO1 and BO3 matches.
5.2.1 The home team is the higher seeded team.
5.2.2 The team starting the map selection (Team A) is either the team that lost the coin flip or the away team (lower seed).
5.2.5 Kaptam The map veto begins in ChallengerMode after players have marked themselves ready.

6.Protests and Penalties

6.1 All protests must be made within 10 minutes of the match ending. Timeouts may not be used during a match to file protests.
6.2 Once a protest has been filed, the involved teams may not continue the tournament until the protest has been resolved.
6.2.1 The head referee may allow a team to continue the tournament before the protest is fully resolved.
6.3 Penalties:
6.3.1 Warning, round loss, map loss, match loss, disqualification of a player or team from the tournament, ban for a player or team.
6.3.2 A round loss is deducted from the map's final score.
6.3.3 Tournament referees apply penalties as they see fit.
6.4 Players may not request demos during the tournament. If a player is suspected of cheating, the suspicious team's captain must report this to the tournament referees immediately after the match.

7.Fair Play

7.1 Abuse, racism, religious mockery and all other disruptive behaviour is prohibited and will result in penalties. Trash-talk that exceeds the bounds of good taste is prohibited and will result in a warning and, if continued, further penalties.
7.2 Tournament participants must always communicate politely and respectfully with the tournament organiser and referees.
7.3 If a participant intentionally attempts to sabotage games, other players or the tournament organisers in any way, the participant will be disqualified.

8.Broadcasts

8.1 If a match has an official broadcast or an official broadcast partner, teams and players must wait for the production to be ready before starting the match.

At Lahti LAN this probably only applies to finals.
8.2 The tournament organiser reserves the right to decide who may broadcast the tournament and its matches.
8.3 In online tournaments where referees do not directly supervise players, broadcasts must have a minimum delay of two (2) minutes.
8.4 Kaptam Players and teams may broadcast their own matches, but the broadcast must have a minimum delay of 90 seconds.