CS2 5v5
Tournament Rules — Lahti LAN Party
Based on SEUL ry official CS2 rules · Kaptam modifications marked with Kaptam badge
Table of Contents
0.Introduction
These rules are the official Counter-Strike 2 rules of the Finnish Esports Federation — SEUL ry, slightly modified for the Lahti LAN tournaments. Every participant must read and understand the rules below and conduct themselves in a sportsmanlike manner throughout the tournament.
1.General Rules
1.1Game:
Counter-Strike 2 (5vs5 Bomb Defusal)
1.2Team size: 5 main
players, optionally up to two substitutes and a coach.
1.3A team may replace at most two
main players with pre-registered substitutes.
1.4An individual player or coach
may only be on one team during the tournament.
1.5In a multi-stage tournament
(e.g. qualifiers and main event), a team must retain the majority of its starting roster through to the
end of the tournament.
1.6Kaptam The Kaptam Gamers Discord server can be used for
communication & VoIP. Tournament staff can also be reached via the Challengermode chat.
1.7Any software that modifies game
files or provides an unfair advantage is prohibited and is grounds for immediate disqualification from the
tournament.
1.8So-called "ghosting" (e.g.
watching the official stream during a match) is prohibited.
1.9Players must use their own
equipment (keyboard, mouse, mousepad, headset and earbuds). At offline tournaments the coach must use
their own earbuds.
1.9.1At an offline
tournament, the organiser may provide computers and monitors. The organiser may also provide
noise-cancelling headphones or noise-cancelling booths.
1.9.2At an online
tournament, players are responsible for providing their own computers, monitors, peripherals and internet
connections and for ensuring they function properly. The organiser is not responsible for any technical
issues.
1.10Players must have a valid CS2
licence on their personal Steam accounts unless otherwise stated.
1.11In-game names and
avatars
1.11.1Teams and players
must use only their official nicknames during the tournament. Team and player names must not contain
sponsors related to alcohol or tobacco products, gambling, adult entertainment, or anything else
inappropriate for children and young people.
1.11.2Players must use
a broadcast-appropriate Steam profile picture, such as the team logo or a personal photo.
1.11.3In-game items
must not display anything prohibited under rule 1.11.1.
1.12A player who has received a
CS:GO or CS2 VAC (Valve Anti-Cheat) ban less than two years ago on any of their game accounts may not
participate in or play in the tournament.
1.13Coaching
1.13.1At an offline
tournament, the team coach is entitled to watch the match from behind the players, but may not communicate
with the players in any way except at half-time, during a tactical timeout, or when requesting a
timeout.
1.13.2Kaptam The coach may only follow the match via CSTV stream with a
90-second delay. The coach may still speak to the players via VoIP at any time before, during,
and after a round.
1.14During a match, players and the
coach may communicate only with match-relevant persons: their own team's players, their coach, tournament
organisers, referees, and the opposing team via the in-game chat channel. Communication must comply with
rule 7.1.
1.15Schedule
1.15.1At an offline
tournament, the team captain, the entire team, and the coach must be present 30 minutes before the
scheduled match start time to complete the map selection and receive tournament and match
information.
1.15.2At an online
tournament, the team captain must be present and available on the official tournament platform (e.g.
Discord) 30 minutes before the scheduled match start time to complete the map selection and receive
tournament and match information.
1.15.3If a team is not
ready when the match is due to start, the team will first receive a warning and then penalties as
determined by the referee.
1.15.4The tournament
organiser and referees must inform teams of break lengths between maps and matches. The organiser and
referees reserve the right to change the stated times if circumstances require.
1.16In extreme situations, referees
have the final say on all matters. Referees reserve the right to modify these rules in cases where, in
their judgement, doing so is necessary to ensure fair play.
2.Game Rules
2.1Game format:
mr12.
2.2Up to 24 rounds in regulation,
with sides switching at half-time (after round 12).
2.3Starting money:
$800.
2.4Match
timings:
2.4.1Round duration:
1 min 55 s
mp_roundtime_defuse 1.92
mp_roundtime 1.92
mp_roundtime 1.92
2.4.2Freeze time:
20 s —
mp_freezetime 202.4.3C4 timer:
40 s —
mp_c4timer 402.4.4Round restart
delay: 5 s —
mp_round_restart_delay 52.4.5Half-time break:
15 s —
mp_halftime_duration 152.4.6Overtime half-time
break: disabled —
mp_overtime_halftime_pausetimer 02.5The first team to reach 13
rounds in regulation wins the map.
2.6If the map ends in a tie
(12-12), overtime is played.
2.6.1Teams continue on
the same side as in the second half of regulation.
2.6.2The first team to
win four rounds in overtime wins the map.
2.6.3Format:
mr3.
2.6.4Starting money:
$12,500.
2.6.5Overtime continues
until a winner is determined.
2.7Side
selection:
2.7.1In Best of 3, Best
of 5, and Best of 7 formats, the side is chosen by the team that did not pick that map. On the final
(decider) map, sides are determined by a knife round.
2.7.2Kaptam In a Best of 1 format, sides are determined by a knife round before
the match starts, unless both teams agree on which side each starts on.
2.8A player may carry at most 4
grenades, including:
- Flashbang, max 2
- HE grenade, max 1
- Smoke grenade, max 1
- Molotov / Incendiary, max 1
- Decoy, max 1
3.Other Rules
3.1Scripts (excluding buy, toggle,
jump-throw, and demo scripts) are prohibited. If you are unsure whether your script is allowed, ask a
tournament referee before matches begin.
3.2External programs that affect
the game state or execute actions within the game are prohibited.
3.3Intentionally disconnecting
during a match is prohibited.
3.4Planting the bomb in a location
where it cannot be defused is prohibited.
3.5Defusing the bomb through an
obstacle (e.g. a wall or ceiling) without line of sight is prohibited.
3.6Exploiting bugs that alter
fundamental game principles (e.g. spawn bugs) is prohibited.
3.7So-called pixel walks are
prohibited.
3.8Boosting is allowed, except
where it causes game textures, walls, ceilings, or floors to become transparent or passable.
3.9If a team or player discovers a
new position and is unsure whether it is permitted, they must contact the tournament referee before using
that position to confirm it complies with the rules.
4.Timeouts
4.1Kaptam Both teams have 2 × 5-minute technical timeouts,
which may only be used for technical issues. A player who has lost their connection has as many minutes as
there are timeouts (10 min total) to rejoin the match. Always contact an admin via Discord when using a
technical timeout.
4.1.1Players must state
the reason for the timeout in the in-game chat before or immediately after requesting it.
4.2The match resumes when both
teams are ready, when the timeout timer expires, or when the referee decides the game continues.
4.3Kaptam Each team has 3 × 30-second tactical timeouts per
map. A timeout is requested with the
/pause command. Each team receives one additional
tactical timeout per first two overtime periods. Unused timeouts from regulation do not carry over to
overtime.4.5In online tournaments, a
technical timeout may last at most 15 minutes, during which the competitor must resolve the issue. If the
technical issue cannot be resolved within the allotted time, the team must use a stand-in, play
short-handed, or forfeit the map and/or match.
5.Maps
5.1Kaptam The map pool is CS2's current official Active Duty map
pool.
5.1.1Maps:
- de_dust2
- de_inferno
- de_mirage
- de_nuke
- de_overpass
- de_train
- de_ancient
5.1.2The most recently
known map pool is used unless otherwise announced.
5.1.3If the map pool
changes during the tournament, the tournament organiser will decide which map pool is used to complete the
tournament.
5.2Kaptam The map pick & ban process uses Valve's official
system in both BO1 and BO3 matches.
5.2.1The home team is
the higher-seeded team. The away team is typically on the right side of the match page or lower in the
bracket.
5.2.2The team that
starts the map selection (Team A) is either the team that lost the coin flip or the away team (lower
seed).
5.2.5Kaptam The map veto begins in Challenger Mode after players
have marked themselves as ready.
6.Protests and Penalties
6.1All protests must be submitted
within 10 minutes of the match ending. Timeouts are not used during a match to file protests. Cases are
handled by referees after the match.
6.2When a protest has been filed
about a match, the teams involved may not continue in the tournament until the protest has been
resolved.
6.2.1The head referee
may allow a team to continue in the tournament before the protest is resolved.
6.3Penalties:
6.3.1Warning, round
loss, map loss, match loss, disqualification of a player or team from the tournament, ban for a player or
team.
6.3.2A round loss is
deducted from the final map score.
6.3.3Tournament
referees apply penalties at their own discretion.
6.4Players may not request demos
during the tournament. If a player is suspected of cheating, the captain of the suspecting team must
report the suspicion to the tournament referees immediately after the match ends.
7.Fair Play
7.1Verbal abuse, racism, religious
insults, and all other disruptive behaviour are prohibited and will result in penalties from the
tournament organiser. So-called trash-talk that exceeds the bounds of good taste is also prohibited and
will result in a warning, and continued behaviour will result in further penalties.
7.2Tournament participants must
always communicate with the tournament organiser and referees politely and respectfully.
7.3If a participant deliberately
tries to sabotage games, other players, or the tournament organisers in any way, the participant will be
disqualified.
8.Broadcasts
8.1If a match has an official
broadcast or an official broadcast partner, teams and players must wait for production to be ready before
starting the match.
At Lahti Lanit, this only applies potentially during the finals.
At Lahti Lanit, this only applies potentially during the finals.
8.2The tournament organiser
reserves the right to decide who may broadcast the tournament and its matches.
8.3In online tournaments and
tournaments where referees are not directly supervising players, broadcasts must have a delay of at least
two (2) minutes, which can be set either via CSTV or directly on the stream.
8.4Kaptam Players and teams may stream their own matches, but the stream must
have a minimum 90-second delay.